AI Insights · Timothy · October 2022
Top 5 Snake Games on Android in Russia Q3 2022
Discover the performance trends of the top 5 Snake Games on Android in Russia for the third quarter of 2022, including weekly downloads and active user metrics.
In the third quarter of 2022, the top 5 Snake Games on the Android platform in Russia showcased varied performance metrics in terms of weekly downloads and active users. Here is a detailed look at their trends:
Snake.io - Fun Snake .io Games experienced a strong performance in weekly downloads, starting at around 48K in late June and peaking at approximately 71K in the last week of July. The downloads then slightly fluctuated, maintaining a range between 57K and 69K until the end of September. Weekly active users for the game started at 752K in late June, rose to a peak of about 851K in early August, and then saw a decline to about 639K by the end of the quarter.
Snake Lite - Snake Game had a more variable download trend, beginning at around 48K in late June, dropping to about 18K in mid-July, and then gradually increasing to approximately 39K by the end of August. The active users followed a similar pattern, starting at 91K in late June, dipping to around 38K in mid-July, and then climbing back to roughly 57K by the end of September.
slither.io showed a consistent decrease in weekly downloads from about 33K in late June to approximately 20K by the end of September. The game's weekly active users began at 651K in late June, dropped to around 393K by the end of August, and saw a slight rebound to about 454K by the end of September.
Snake Arena: Snake Game 3D had fluctuating weekly downloads, starting at about 22K in late June, peaking at around 29K in late July, and then declining to approximately 13K by the end of September. The active users similarly fluctuated, beginning at 46K in late June, reaching a peak of about 58K in early August, and then dropping to around 34K by the end of September.
Worms Zone .io - Hungry Snake experienced relatively stable download numbers, starting at roughly 15K in late June and maintaining a range between 11K and 17K throughout the quarter. The active users began at 300K in late June, gradually declined to about 229K by the end of September.
These insights are based on Sensor Tower data, and more detailed analytics can be found on the Sensor Tower platform.